Bring STEAM³ – The Future of Experiential Learning
- to your academic institution, corporate outreach efforts, museum, or community!
STEAM³ (Science + Technology + Engineering + The Arts + Mathematics, “cubed”) is a proven and successful (University of Texas, Austin, 2014, Georgia State University, Atlanta, 2015) multifaceted “plug-and-play” Conference and Interactive Playground exploring the future of learning and education. While totally turnkey, it has also been designed to be customizable and scalable to work with and within a variety of institutions.
Thanks to rapid-fire change, many do not understand the nature of the “emerging learner” − or what we’re educating for anymore. STEAM³ shines a light through this fog by applying a multidimensional approach, hence the “cubed” in our name, which takes account of the holistic learner in the framework of whole person, well being engagement – much broader than just learning in the traditional sense.
STEAM³ is a public event designed to provide an experiential and collaborative stage for the exploration, development and demonstration of the fast emerging learning technologies, teaching, and models that will redefine education over the next decade and beyond. It is designed to bring educators, students, parents, instructional designers, developers, business and policy makers, up to speed on new, existing and emerging educational technology and approaches as quickly as possible, while giving it all meaning and context in a thematic framework, i.e. “Make Magic,” “The Game of Learning,” “Interactive Storytelling,” and “The Living Classroom.”
Click here to download our one sheet about the process of bringing STEAM³ to you! (pdf, 463 KB)