STEAM³ at SX Create - Part of SXSW - March 11-13, 2026

Following its highly successful showcase at last year’s SX Create and its September 2015 large scale event at Georgia State University, the creators of STEAM³ – The Future of Learning will again take this opportunity to demonstrate their unique experiential approach to integrating and fusing art with STEM, as well as, how STEAM3’s imaginative, fully immersive content can drive the “3rd Revolution in Education.”

The global desirability and interest in the STEAM³ (Science + Tech + Engineering + The Arts + Math, "cubed") events are a direct result of their uniqueness in terms of curation, design and production, as well as their ability to generate salient applications for all levels of education. Born out of the integrated skills and thinking behind The Future Lab’s non-profit arm LIFE (Learning Innovations in Future Education) and its decade old “living the future” events company FEEL (Future Entertainment and Events Lab), these STEAM³ events are revolutionizing the means for engaging their visitors and participants in the multidimensional potential for a transformative learning ecosystem. It designers have recently created a more mobile, micro version of STEAM³, which will enable this unique content and format to be manifested in a much broader range of settings and venues.

Complete List of Speakers and Installations

Complete List of Speakers and Installations

SPEAKERS

Friday, September 11, 2015


Dr. Elaine M. Raybourn
Research Scientist, National Laboratory Advisor, Sandia National Labs
Talk: "The Game of Learning" 

Brian Magerko
Associate Professor of Digital Media at Georgia Tech, Director of the Adaptive Digital Media (ADAM) Lab
Talk: "Cognition, Computation and Creativity"

Mark Geil

Associate Professor, Kinesiology and Health, Georgia State University College of Education and Human Development
Talk: "The Art of Making Prosthetics"

Holly Walter Kerby

Instructor, Chemistry & Creative Writing/Drama - Madison Area Technical College; 2012 Community College Faculty Member of the Year (ACCT)
Talk: "Fusion Science Theater: Using Drama and Story to Design Shows That Teach the Big Ideas of Science"

Gil Weinberg

Professor of Musical Technology at Georgia Tech and director of the Georgia Tech Center for Music Technology
Talk: "Meet the Musical Robot: Shimon"

Cris Orfescu

Award-winning scientist and nanoartist, founder of NanoArt21
Talk: "Nano Art"

Dr. Flavia Sparacino

CEO, Sensing Places - a MIT Media Lab spin off
Talk: "The Future Immersive/Interactive Learning Environment"

Alesia Danielle Mickle 
and Kimbeni Mansion
Doctoral students in Teaching and Learning with a concentration in Mathematics Education in the College of Education and Human Development at Georgia State University, Atlanta
Talk: "Ethnomathematics: Indigenous Mathematical Knowledge Systems"

Friday also features two panels:

"The Power of Immersive Experiences for Future Approaches to Education" with panelists:
Brian MagerkoElizabeth Strickler, and Flavia Sparacino
Facilitated by:  Derek Woodgate

"Alternative Approaches to Education" with panelists:
Martin NorgaardBrendan Calandra, and Holly Kerby
Facilitated by:  Maggie Duval

 

Saturday, September 12, 2015

Maria H. Andersen
Director of Learning Design, Western Governors University
Talk: "The Living Classroom - Adaptive Learning Approaches"

Eileen Smith

Director, E2I Creative Lab, Experiential Learning Initiative as part of the Media
Talk: "Experiential Learning - From Simulation to Augmented Reality"

Phil Kormarny
CEO, Robots and Pencils
Talk: "Systems for Transformative Learning"

Thomas C. Reeves
Professor Emeritus, The University of Georgia

Talk: "Learning Under Your Own Steam: The Importance of the Conative Domain"

Dr. Stephen Harmon

Professor and Chair of the Learning Technologies Division in the College of Education and Human Development at Georgia State University
Talk: "Ninety Miles an Hour Down a Dead-End Street: Technology and Education in an Era of Incredible Change"

Benoît Morel
Cantoche
Talk: "Using Avatars for Human Learning and Attention Sustainment in Virtual Environments"

Jeff Mather
and Courtney Bryant
Drew Charter School, Atlanta
Talk: "Make Magic - STEAM in Design and Practice of Innovative Curricula"

Elizabeth Strickler

Associate Director, DAEL/Media Institute, GSU
Talk: "Making in the Realm of Media"

Ken Higa

Marketing Director, Senior Associate, Perkins+Will
Rohit Malhotra
Executive Director and Founder, Center for Civic Innovation
Talk: "Continuum of Learning - Creating a Share Vision for Cradle-to-Career Learning - Transforming STEM to STEAM Education"


INSTALLATIONS

THE LIVING CLASSROOM

THE GAME OF LEARNING

INTERACTIVE STORYTELLING

MAKE MAGIC


Dr. Brian Magerko of Georgia Tech discusses Earsketch at STEAM3, Austin, TX, 2014

Dr. Magerko discusses his work with Earsketch: computational music remixing and sharing as a tool to drive engagement and interest in computing, at STEAM3 UT, Austin, TX, March 1 & 2, 2014

The next STEAM3 is at Georgia State University, produced in conjunction with the College of Education and Human Development, September 11 & 12, 2015. Magerko will be back, speaking on "Cognition, Computation and Creativity." 

In addition to his talk, he will be featuring several installations in our Interactive Playground for you to try out:  Earsketch and Viewpoints AI, which is an artificial intelligence based installation in our Living Classroom area, as well as Computational Play/Adaptive Games in our Game of Learning area.

For more info about STEAM3 and to purchase conference and Interactive playground passes, please visit: http://www.steam3.com.

STEAM3 at SX Create during SXSW Interactive, March 13-15, 2015, Austin, TEXAS

STEAM3  and its founding organization, Learning Innovations in Future Education (LIFE) are pleased and honored to announce our participation in SX Create, March 13-15th at the Long Center, Austin, Texas.

SX Create, presented by Silicon Labs, will take place March 13-15th at the Long Center. Held during the first part of SXSW Interactive, the event is FREE and OPEN to the public each of those days, from 11am – 6pm. While visitors will require a Guest Pass, those will be available for free onsite.

SX Create is comprised of three parts: the Hands-On Pavilion, Session Tracks, and Meet Ups.

We are so pleased to be sharing the space with a wealth of amazing makers, creators, “thinkertinkers,” and community builders at this event, open to the good people of Austin, who are eager to experience the magic of SXSW Interactive. In addition to sponsor Silicon Labs, participants include SparkFun, Austin Mini Maker Faire, ATX Hackerspace (and numerous other makerspace groups from around the country), Girlstart, The Thinkery, HP, Raspberry Pi, Austin Energy, Dremel, The Edge of Imagination Station, and so many more. 

STEAM3 was birthed and launched in Austin at UT in 2014 and will take place again this September 11th and 12th, 2015 in Atlanta, GA in collaboration with Georgia State University.

In addition to offering information about what STEAM3 - exploring the future of learning and education - is all about, we will also be bringing to the event a taste of the future through our mini interactive playground that will give visitors the opportunity to play with everything from a collection of award-winning serious games from MIT Game Lab, ADL's Imaginarium, building a future virtual classroom, to augmented reality for enhanced learning.

SX Create will be publicizing the layout and exhibitors soon, but the panels and meet ups are currently available via the online schedule using the keyword #SXCreate, or try out this URL: http://tinyurl.com/SXCreate15SessionList

http://www.steam3.com
http://www.livinglearning.co

PRESS RELEASE: STEAM3 Brings the Future of Education to Austin, TX

January 7, 2014

For Immediate Release:  STEAM3  (Science + Technology + Engineering + Art + Math “cubed”), March 1-2, 2014 is an all-age appropriate, first-of-its-kind hybrid of a conference and Interactive Playground featuring speakers, workshops, demonstrations and four immersive environments focused on the future of education

Contact:  Jo Rae Di Menno, Press Agent at jorae@hardpressedpublicity.com and at (512) 554-2799 for further information regarding jpgs, interviews and on-airs for STEAM 3.

Date: March 1st and 2nd from 9am – 6pm daily. 

Event Location: UT Commons at the JJ Pickle Research Campus of the University of Texas (near the Domain), 10100 Burnet Rd., Austin, TX, 78758.

Tickets: $124.95 for the conference plus Interactive Playground plus VIP party on Saturday evening at ATX Hackerspace. Alternately, one and two day Interactive Playground passes only are available at the child/student and adult levels ranging from $7.50 - $25.00 and are available at http://www.steam3.com/buy-tickets. Purchases made using the code “PRCSTEAMATX” before the end of the day on January 20, 2014 will receive a discount of $30 off the full price of the full conference, making it $94.95.

(Austin, TX – January 7, 2014) The event is designed not only for educators and those passionate about education, students, and parents, but also Makers, learning content creators, mobile development, instructional, and 3D/virtual world designers, researchers, entrepreneurs, artists, and innovators.

Create your experience: enjoy two full days of compelling talks and demos in the auditorium (limited to 300 participants), or just explore the Interactive Playground (unlimited participants) with your family and friends.

The conference portion features compelling talks including:

  • Augmented Reality, Storytelling and Education,
  • Digital Storytelling and immersive learning,
  • EarSketch, an approach to teaching computational thinking within the context of music remixing with code,
  • Makerspace, a space for young children to learn about STEAM oriented topics,
  • Changing Minds: The Changing Landscape of Learning,
  • Building a successful STEM education infrastructure and outreach for students raised in lower-socioeconomic regions,
  • Social Learning and Blended Learning,
  • Algorithmic Art,
  • The Gamification of Learning,
  • The social life of MOOCs, integration of MOOCs with social media platforms, and how these forms will combine to redefine the virtual classroom environment,
  • Maximizing the use of avatars to maintain your learners’ attention,
  • And many more!

The Interactive Playground features four delightful, immersive, hands-on areas (think all-ages Exploratorium or modern Children’s Museum on steroids) focused on the Living Classroom, the Game of Learning, Make Magic, and Interactive Storytelling. Exhibits include interactive gaming, augmented reality, a robot lab, algorithmic and nano art, stop motion animation making, a virtual classroom, the Emergent City, science of music simulator, a multimedia oracle, and The Imaginarium.

Over 20 keynotes from experts in the realm of future education include Carolyn Handler Miller, Bryan Alexander, Helen Papagiannis, (Interactive Storytelling); Joey Lopez, Kayla Desportes, Elizabeth Strickler, Stanza, Marvin Niebuhr and Dr. Bruce Niebuhr (Make Magic); Brian Magerko, Eileen Smith, Maria H. Andersen, Steve Harmon, Donna Kidwell, and Jon Lebkowsky, (Living Classroom); and Elaine Raybourne, Chris Orfescu, Benoît Morel, Joel Kahn, and Billy Joe Cain (The Game of Learning).

For more information, contact Jo Rae Di Menno at jorae@hardpressedpublicity.com and at (512) 554-2799.

Meet our speakers: Elaine Raybourn, ADL/Sandia National Labs

In the coming weeks, we'll be introducing you to speakers, panelists, and ramping you up on the many incredibly cool immersive, interactive installations we're bringing to you at STEAM3. A reminder that you can only experience the speakers if you purchase the full conference ticket (limited to 300 seats). For November the price is only $89.95. Through December, $99.95. January 1st until the event the price is $124.95. Due to limited number, these will sell out! However, expo tickets are in bountiful supply. For more info:  http://steam3.com/buy-tickets/

Elaine Raybourn 
Research Scientist, National Laboratory Advisor, Sandia National Labs, Advanced Distributed Learning

Dr. Elaine Raybourn is a social scientist with a Ph.D. in Intercultural Communication with an emphasis in Human-Computer Interaction from the University of New Mexico. Elaine’s greatest passion involves designing transmedia learning systems for personalized, experiential learning, collaborative virtual environments, social-process simulations, and serious games that hone creativity, intercultural communication competence, and adaptability.  [ more below ]

raybourn_web.jpg

As early as 2003-2004 she led the development of an award-winning Government game title, Adaptive Thinking & Leadership. Her team’s work was identified by the Defense Science Board Study on 21st Century Strategic Technology Vectors as “critical capabilities and enabling technologies for the 21st century that show promise.” She has developed transmedia learning since 2010.

Elaine speaks regularly on the topics of games and transmedia learning and serves on several advisory and editorial boards including the international journals Interactive Technology and Smart EducationJournal of Game-based Learning, and Simulation & Gaming. Elaine was on the advisory board for the Game Developers Conference (GDC) Serious Games Summit from 2004-2007, Defense GameTech Program Chair in 2011, GameTech Program Advisor 2012-13, and is an Integrated Project Team (IPT) member of the I/ITSEC Serious Games Showcase & Challenge and a member of the Training Subcommittee.

Elaine is an ERCIM (European Consortium for Research in Informatics and Mathematics) Fellow and has worked in research laboratories in Germany, England, and France. Currently Elaine is on assignment from Sandia National Laboratories, where she is a Principal Member of the Technical Staff in Cognitive Systems, to the Advanced Distributed Learning Initiative which is part of the Office of the Deputy Assistant Secretary of Defense (Force Readiness & Training). Elaine leads research teams investigating transmedia learning, adaptability, tracking learner experiences with ubiquitous media, and the anthropology of next generation learners’ interactions with future learning technology such as personalized assistants for learning (PAL). Elaine is a recipient of the Department of the Army Award for Patriotic Civilian Service, awarded to her by the U.S. Army Special Forces, and named one of the Outstanding Women of Sandia National Laboratories

In this video Elaine Raybourn provides an overview of how Transmedia Learning can enhance training and education across sectors. The government example Elaine uses in this video presents unique learning challenges within a notional campaign she designed based on Robert Pratten's franchise model.