Speaker and Panelist Bios


As Director of Learning Design and Product Manager for Math and Science Education at Western Governors University, Dr. Andersen leads the university’s instructional design by creating innovative learning strategies to ensure seamless, intuitive, and engaging curriculum. After years of experience as a math and science teacher, Dr. Andersen transitioned into the development of learning software, first working at Instructure (Canvas) and then focusing on STEM-oriented design and development of adaptive learning products for Area9 Labs. Dr. Andersen authored a book "Algebra Activities" for Cengage Learning and has designed two games for learning algebra: Algeburst and Algeboats. Dr. Andersen's Ph.D. is in Higher Education Leadership, and she holds other degrees in math, chemistry, business, and biology.


Courtney Bryant has spent the past three years as the Engineering Design teacher at Drew Charter School in Atlanta, GA. She has managed to fully integrate the STEAM curriculum (Science, Technology, Engineering, Art, and Math) by providing students the opportunity to create products through the use of the design process.

Prior to Drew, Courtney spent nearly seven years as a Design Instructor in the Atlanta Public Schools system, as a Career and Technical Education teacher at South Atlanta Computer Animation and Design. Her students learned about the design process through hands-on investigation of the industrial design field.

At Drew, she has introduced real world experiences and project based learning so that the students solve design problems.

Matt Burge

Matthew Burge is a film maker, media artist, musician and educator. 

Matthew has an extensive background as a motion graphics designer and 3d animator. As a designer/animator for advertising and post production houses, he has worked on national and international projects. He has completed commercial projects for clients including ESPN, Hublot, McClaren, Roche Bobois, and Italia. Currently, Matthew has taken the reigns of his own media studio aptly named Burgeoning Studios. Focused on content driven communications and storytelling, this multifaceted studio serves a diverse clientele including Home Depot, National Center for Civil and Human Rights, University of Pennsylvania and others . Burgeoning Studios offers 3d animation, VFX, Motion Design, Editing/Production and Web Services. His current projects range from films, commercials and music videos to architectural visualization and 3d projection mapping.

Previously, Matthew served as the VP of Animation, CGI, Titles & Opticals at Cinipix Studios, LLC where he oversaw the creation of visual effects and animation for various aspects of the film production pipeline at the studio. Matthew also spent many years as a professor of Motion Media at the Savannah College of Art in Savannah, GA before moving to Atlanta in 2008 to serve as Chair of the the Atlanta campus during its initial restructuring period. 

Matthew received his MFA in Art and Technology from the School of the Art Institute of Chicago in 1996 and his BA in Painting from the University of South Florida in 1993.

He has been featured in various festivals and art events such as the creation of a virtual koi pond for the Opening Ceremonies of the SCAD Atlanta Digital Media Center. As a projection artist, he has worked with the Medeology Collective as a projectionist (VJ) at Eyedrum in Atlanta. Matthew's kinetic type piece Night Whisperwas part of the video showcase at Atlanta's Le Flash festival. In 2011 Matthew was invited to show his piece Duets ala Turk at Atlanta’s Flux projects. 


Brendan Calandra’s research and teaching focuses on the use of digital media for learning and professional development. Some of his current research and development projects include: video analysis for teacher education, project-based STEM learning for after-school and summer programs, teaching and learning in virtual worlds, asynchronous online learning and technology-enhanced safety awareness training.

In addition to books and book chapters,  Calandra has been published in quality journals such as Educational Technology Research and Development; Educational Technology; The Journal of Research on Technology in EducationInternet and Higher Education; The Journal of Technology and Teacher Education; The Journal of Educational Multimedia and Hypermedia; and Technology, Pedagogy, and Education, among others.

Calandra has guest-edited two special issues of Educational Technology; he serves on the editorial board of the Journal of Research on Technology in Education; he serves on the board of consulting editors for Educational Technology Research and Development; he serves on the board of reviewers for the Journal of Teacher Education; and he regularly reviews for Computers and Education.

Calandra is the former chair of the Instructional Technology Special Interest Group (SIG-IT) of the American Educational Research Association, as well as the recipient of their 2010 Leadership Award.

Le'Kiesha French

Le'Kiesha M. French is a business & life by design coach, passionate educator, serial entrepreneur, and social innovator in the emerging fields of impact design, inclusive innovation, holistic entrepreneurship and edTech start-ups. She is from the culturally diverse melting pot of Jersey City, N.J. She currently resides in Atlanta, G.A.

Ms. French is a passionate, relentless change agent who leads by influence and champions big dreams backed by massive action who believes in “hitting the ground running” by accelerating failure to bring rapid growth and change for better human centered solutions. She is one of the “doers”. She is committed to doing work by collaborating with individuals, organizations and businesses that have social impact and is excited by the power of design, entrepreneurship, technology, and community-building to be a catalyst for personal transformation, societal development and education transformation to drive global change.  

She has a background in psychology, education management, youth development, business development for social enterprises, early stage Edtech start-ups and non profits. She has worked with a full spectrum of people from high-level executives to underserved youth and families.

She is the founder of CEO of My Life LLC, which is based on her disruptive preneur life methodology (“PLM”) for developing holistic leaders who have the capacity to innovate in every part of their lives.) including CEO of My Life Summer Experience, CML Innovation Institute, Beyond21 Labs, and The IncYOUbator. Ms. French founded "C.E.O. of My Life" in 2003 and launched the first CEO of My Life “Summer Experience” in 2007.  It has since branched out and been hosted at some of the most prestigious universities across the globe including Harvard, Stanford and Columbia University.

Mrs. French is a sought after speaker and consultant. She is currently heading up the launch of Start Up Weekend New Jersey and Start Up Weekend Edu (SWEDU) For Entrepreneurs which is powered by Google and Up Global, a facilitator for the largest organization supporting entrepreneurship in educations, “Education Entrepreneurs” in Atlanta delivering business model and design theory workshops for edtech start ups and other education entrepreneurs.

CEO of My Life is an entrepreneurial education, training & lifestyle company that works with individuals, educators, organizations and corporations to develop innovative curriculums, training programs and experiences that teach the principles of design, entrepreneurship, startups, innovation, and STEAM to help youth and adults from all socioeconomic backgrounds but especially those underserved to build confidence and reach their fullest potential using their innate talents and skills to design their own path and live life by design, not by default.

Her creativity and enthusiasm both inside and outside the classroom are pioneering and have a powerful impact on the students she touches. She has developed age- and culturally appropriate immersive educational experiences and approaches to help teach the sophisticated topics of design thinking, lean customer discovery, minimal viable products, and business model canvas to youth and adults.

She helps educational organizations create cutting-edge programs, immersive experiences and platforms to engage students of all ages and to prepare them for what lies beyond the 21st Century and the Innovation Economy.

Le’Kiesha takes a dual role also training 21st Century educators helping them understand how design and innovation will impact education as well as working directly with clients to think strategically about what challenges and engagements CML can best help them to address. Specifically, she focuses on working with clients where technology, tool design, and creative confidence can impact education, domestically and internationally

Le’Kiesha works with organizations in the public, private and social sectors to create new processes, tools, systems and experiences that engage today’s learners of all ages.

She also is interested in addressing the role of social innovation in our economic future, the "game-changing" ideas that can scale social innovation significantly, and how to create and support more social innovators and entrepreneurs around the world

For nearly 10 years, French has been committed to helping organizations better understand how to thrive and survive in the face of emerging technologies and industry disruption in the innovation economy.  

Over the past four years, Le’Kiesha has advised several aspiring startup founders, small business owners, as well as everyday people interested in leveraging entrepreneurship, innovation, and technology to advance their lives.

When she’s not immersed in the realm of Education and Entrepreneurship Le’Kiesha is spending quality time with her family the thing she loves and values above all else. She currently blogs about her professional areas of interest, expertise and her personal experience about embarking on her journey back into the entrepreneurial ecosystem as a mompreneur after living in the Neonatal Intensive Care Unit for almost a year when she and her husband became the proud parents of their miracle son who was a 1lb micro preemie back in 2012. 


Mark Geil has a bachelor degree in Mechanical Engineering from North Carolina State University and a PhD in Biomedical Engineering from the Ohio State University, where he specialized in human locomotion biomechanics.

By combining fundamentals of engineering and physics with an understanding of how the human body moves, he and his team work to improve the lives of children through better mobility. His numerous publications and extensive research is predominantly focused on this goal.

He is a specialist in biomechanics, prosthetics, orthotics, and pediatrics. In his first faculty position at Georgia Tech he was instrumental in the creation of the world’s first entry-level MS program in prosthetics and orthotics. He arrived at GSU in 2004 as Director of the Biomechanics Laboratory. In 2013 he was named the founding Executive Director of the Center for Pediatric Locomotion Sciences. Geil is a Fulbright Senior Specialist awardee and winner of the Research Award from the American Academy of Orthotists and Prosthetists. Recently, he has introduced 3D printing into his lab and along with his students and peers is creating fresh experiences in the crossover of 3D printing and prosthetics. This will be the topic of his presentation at STEAM3 2015.


Stephen Harmon currently serves as Professor and Chair of the Learning Technologies Division in the College of Education and Human Development at Georgia State University. After majoring in English literature at Furman University, Dr. Harmon moved to Upper Egypt to teach fourth-grade English for two years. While traveling through the Middle East and Africa that he realized the tremendous need, and scarce resources, for education and training in developing countries.

He returned to the US and earned a masters and doctorate in instructional technology, with a cognate in global policy studies, from the University of Georgia. Dr. Harmon’s research centers on educational uses of emerging technologies and has for the last few years focused on elearning, particularly with respect to synchronous online learning environments. He is the immediate past President of the Association of Educational Communications and Technology, an international professional association of thousands of educators and others whose activities are directed toward improving learning and instruction through technology. Dr. Harmon also conducts research on educational technology in developing countries. He has worked in several Middle Eastern and African countries, including as a consultant for USAID’s Education for Development and Democracy Initiative in Botswana.  Dr. Harmon has over 120 professional publications and presentations and was the 2011 recipient of Georgia State University’s Innovative Instruction Award.


Holly Walter Kerby is a playwright and chemist, and taught both at Madison College until her retirement in 2015.  Although most of her stage plays were developed and performed by theater companies in her home town of Madison, Wisconsin, her work has also been produced Off-off Broadway, and published in  magazines and anthologies.  Holly is the currently the Executive Director of Fusion Science Theater, a cross-disciplinary organization that uses the elements and structure of drama to teach and communicate science to the public. This groundbreaking work bridges the worlds of science and art and has been funded by two National Science Foundation grants.  Holly received the NISOD Excellence in Teaching Award in 2007 and was named Community College Faculty of the Year by the Association of Community College Trustees in 2012.


Ken Higa, Senior Associate / Marketing Director, Perkins +Will Atlanta, Georgia (Architecture & Planning)

Ken is responsible for building connections between design, business, higher education and philanthropy.

Previously, Ken spent over 7 years with Lord, Aeck & Sargent and was responsible for setting the direction of the Education Studio, which plans and designs learning centers for institutions of higher learning, government and non-profit sectors, as well as K-12 schools for the private sector.


CEO US, Robots and Pencils

Phil Komarny is CEO, Education of Robots and Pencils Inc., a mobile strategy and app development firm known for its top-ranking consumer apps, transformative enterprise apps and world-first learning apps. Launched in 2009, Robots and Pencils has created more than 250 apps used by over 77 million people worldwide. With a growth rate of 4971%, Robots and Pencils was named the 34th fastest growing technology company in 2014 by Deloitte.

Prior to taking the helm at R&P, Phil was the Vice President and CIO of Seton Hill University where he led the initiative that applied mobility to every aspect of the university experience. Seton Hill became the first university in the world to use the iPad to enhance teaching and learning as well as augment almost every business practice. His forward-thinking approach garnered the program he created with the Apple Distinguished Program Award four years in a row.



Dr. Brian Magerko is an Associate Professor of Digital Media at the Georgia Institute of Technology.  He received his Ph.D. in Computer Science from the University of Michigan in 2006 and his B.S. in Cognitive Science from Carnegie Mellon in 1999.  Dr. Magerko has been a leading researcher in studying the overlap between cognition, computation, and creativity.  Dr. Magerko's work has ranged from the study of human creativity in improvisation to creating artificial intelligence-based entertainment pieces to the design of educational media that leverages student creativity as part of the learning process.  Dr. Magerko has authored over 60 peer-reviewed articles and has been awarded multiple federal grants for his research.


Rohit Malhotra is the Founder and Executive Director of the Center for Civic Innovation in Atlanta, his hometown city. His background is in social entrepreneurship, digital communications, open data and community organizing. Most recently, he served as an Ash Innovation Fellow in the White House Office of Management and Budget, focused on the administration’s efforts around social impact bonds and pay for performance. In 2015, he was appointed to the Board of Directors of the Metro Atlanta Chamber of Commerce, where he is the youngest serving member in recent history. Rohit earned his B.A. from Emory University and Master in Public Policy from Harvard University's John F. Kennedy School of Government. Rohit is a self-appointed expert on pizza and hip hop.


Kimbeni “Kim” Mansion is a doctoral student in the Teaching and Learning with a concentration in Mathematics Education degree program at Georgia State University. She received her M.Ed. in Mathematics at Georgia State University and her B.S. in Mathematics from Southern University. Kimbeni hopes to specialize in ethnomathematics research, integrating cultural practices in the mathematics instruction. This emerging line of research is becoming increasingly important and valued in the field of mathematics education. 

With over sixteen years of teaching experience, Kimbeni began her mathematics teaching career at the Paideia School in Atlanta.  Since then, she has taught mathematics at the Andre Agassi College Preparatory Academy and the Challenger School, both in Las Vegas, and most recently in the Gwinnett Public School System. 

As a graduate student at Georgia State University, Kimbeni has assisted in several projects funded by Title II Teacher Quality grants for training teachers on STEM related activities. She participated in the planning, implementation, and facilitation of two Project-Based Learning Teacher Quality Grant Professional Development workshops entitled Scaffolding Mathematics and Science Teachers' Practices to Enhance Middle Level Students' Computational Thinking Skills Using and Optimizing Mathematics and Science Learning for Middle Level Students Using Robotics and Engineering Design Inquiries. She also served as teacher facilitator for the Historical and Cultural Development of Mathematics II course taught as a joint venture between the Mathematics department and the Mathematics Education department at Georgia State University. Reflecting on her role in this position, Kimbeni presented Team Teaching with Mathematics History and Ethnomathematics at the Center for Instructional Effectiveness Conference at Georgia State University.

Kimbeni’s interest in ethnomathematics education in urban settings, coupled with her experiences engaged in coursework and research, position her to become an influential and original researcher and scholar in the field of mathematics education. 


Jeff Mather is the STEAM Artist-in-Residence at Drew Charter School, Atlanta, GA. He is a community-based public artist, an environmental sculptor and site artist and teaching artist based in Decatur, GA. Jeff has worked extensively in the Atlanta metro area and throughout the southeast as an independent artist and educator, designing and executing numerous works of art in public spaces, and conducting hundreds of workshops and residencies in schools and other community venues. He is the Board President for the Atlanta Partnership for Arts in Learning.  He also serves as STEAM Artist-in-Residence for the Beverly Taylor Sorenson Arts Access Program in northern Utah. Jeff also facilitates STEAM professional learning workshops for educators nationally [recently in: Alabama, Georgia, Utah, Tennessee, New Orleans, and CA].  Documentation of his STEAM partnership work can be seen at:


Alesia Mickle is a doctoral student in Teaching and Learning with a concentration in Mathematics Education in the College of Education and Human Development at Georgia State University, Atlanta, Georgia. She received her M.Ed. in Mathematics Education at Georgia State University and her B.S.Ed. in Mathematics Education at the University of Georgia. Her research interests include equipping preservice secondary school mathematics teachers with the awareness and skills to integrate cultures and ethnomathematics in teaching STEM-related activities. She is pursuing her doctoral degree to further enhance her teaching abilities, expand her mathematics content knowledge, and assist in designing, conducting, and presenting scholarly research in the field of teacher preparation and ethnomathematics. 

As a graduate student at Georgia State University, she received several awards including GSU’s Outstanding M.Ed. Student in Mathematics Education award, Gloria Kittel Scholarship, as well as several International Education Fee (IEF) Study Abroad scholarships. 

With three years of teaching experience as a mathematics educator at a science, technology, engineering, and mathematics magnet high school, she advocates the importance of creating a stimulating learning environment that promotes her students’ achievements as well as their opportunities to engage and explore the applications of mathematics. She values listening to her students’ interests and incorporating their own cultural experiences into the curriculum.  

She has participated in international immersion programs at Cambridge University (United Kingdom), the University of Johannesburg (South Africa), and the Universidade Federal de Ouro Preto (Brazil). She has actively engaged in the global community performing research on indigenous mathematics in South Africa and working with mathematics teachers in Brazil. She also has current publications under review that address mathematics in Sweetgrass basket weaving and Ndebele bead patterns. 

She has presented her work at numerous conferences in both national and international settings. 

At the University System of Georgia Teaching and Learning Conference, she presented Integrating ethnomathematics in mathematics teaching. At the Georgia Council of Teaching Mathematics Conference, she presented Project-based learning activities for middle school STEM teachers, Flip instruction: Your design, and Using technology to model mathematics in physics and music. In an international setting at the Universidade Federal de Ouro Preto, she presented a paper on Ethnomathematics research: Mathematics in Brazil’s gemstones to a group of 25 teacher candidates. While at the University of Johannesburg, she presented Indigenous mathematical knowledge systems: Research in Ndebele bead patterns. It is through her involvement in international academia that she shares her aspirations of cultivating inquisitiveness and stimulating academic ambition among her students and colleagues.   


Benoît Morel is the founder and CEO of Living Actor. Following his career as a Producer at Radio France, Benoît worked in the video game industry for 10 years producing games, interactive shows, internet websites, mobile solutions, and particularly, character animation.  Benoît has published several articles and book chapters, including Agent Culture published by Lawrence Elbraum, and Human Attention in Digital Environments published by Cambridge Press University. Benoît, an expert in avatars and UX (user experience design), is frequently invited to contribute to R&D projects in Europe and the USA.

Living Actor is an international CRM company based in Europe (Paris, France) and in the United States (Orlando, FL). Under Benoit’s leadership, Living Actor has been singled out as a world leader in the animation and design of avatars. Living Actor™ technologies won a European CRM prize in 2015 for Best Virtual Assistant.  Today more than 800 customized avatars have been created by Living Actor and more than 500 international large companies use Living Actor™ products for e-learning, customer relations, and virtual assistance in a variety of vertical markets.


Martin Norgaard is Assistant Professor of Music Education at Georgia State University in Atlanta where he is collaborating with faculty in mathematics, computer science, and physics to investigate the cognitive processes underlying improvisation. In 2013 he presented his research in Toronto and Vienna, Austria and organized a symposium at GSU entitled The Improvising Brain. Papers from the symposium were featured in a special issue of Psychomusicology: Music, Mind, and Brain for which Dr. Norgaard served as guest editor and a follow-up symposium, The Improvising Brain II – Multiple Perspectives, has been announced. Dr. Norgaard has received several research related grants and is also published in the Journal of Research in Music Education and Music Perception. His latest grant is in support of brain imaging research with artist-level jazz improvisers investigating the neural basis of musical improvisation.


Internationally acclaimed, award winning artist, Cris Orfescu was born in Bucharest, Romania, and has lived and worked in Los Angeles since 1991. He is a self-taught artist and also a degreed scientist who is experimenting for over 40 years with various media and art forms, including more recently: NanoArt.

 “My art is a reflection of a technological movement, namely the development of nanotechnology. Nanotechnology deals with the synthesis, manipulation and characterization of matter at the sub-100 nanometers level. I consider NanoArt to be a more appealing and effective way to communicate with students and the general public and to raise the awareness for nanotechnology and its impact on our lives.”

NanoArt is a new art discipline at the art-science-technology intersections. It features nanolandscapes (molecular and atomic landscapes which are natural structures of matter at molecular and atomic scales) and nanosculptures (structures created by scientists and artists by manipulating matter at molecular and atomic scales using chemical and physical processes). These structures are visualized with powerful research tools like high-resolution scanning electron microscopes and atomic force microscopes and their scientific images are captured and further processed by using different artistic techniques to convert them into artworks showcased for large audiences.

Cris’s work is shown internationally and he has won awards in the USA, Italy, France, Finland, Korea, UK, Ireland, Spain, Germany, Colombia, Greece, etc. In addition to his numerous solo and group exhibitions, his art has been commissioned for public and private collectors. Cris’s nanoart has received exceptional praise in the New York Times, Wall Street Journal, Discovery News, etc.

Cris was the organizer and curator of the 2nd Annual International NanoArt Festival in Stuttgart, Germany in 2008.


Dr. Elaine Raybourn is a social scientist with a Ph.D. in Intercultural Communication and emphasis in Human-Computer Interaction from the University of New Mexico. Her passion involves the design of games and immersive transmedia storytelling ecosystems to support informal learning, social computing, and next generation learners’ interactions with future learning technology such as personal assistants for learning (PAL).  She has led the development of an award-winning Government game title identified as one of the “critical capabilities and enabling technologies for the 21st century that show promise.” Elaine speaks regularly on the topics of transmedia learning, games, and next generation learners. She is the author of over 50 publications and serves on several editorial boards including the international journals Interactive Technology and Smart Education, Journal of Game-based Learning, and Simulation & Gaming. Elaine has served on advisory boards for NASA, the Game Developers Conference (GDC) Serious Games Summit (2005-2007), Defense GameTech Program Chair & Advisor (2011-2014), and Orlando Science Center Otronicon (2012-2014). Elaine is an ERCIM (European Research Consortium for Informatics and Mathematics) Fellow and has worked in research laboratories in Germany, England, and France. Elaine is a Principal Member of the Technical Staff in Cognitive Science & Systems on assignment from Sandia National Laboratories to the Advanced Distributed Learning (ADL) Initiative which is part of the Office of the Deputy Assistant Secretary of Defense (Readiness).  She has been named one of Sandia National Laboratories Outstanding Women twice in her career.

View Elaine’s 2015 TEDxABQED talk on engaging learners with transmedia storytelling.

Dr. Thomas C. Reeves

Dr. Thomas C. Reeves (Tom) is Professor Emeritus of Learning, Design, and Technology in the College of Education at The University of Georgia. He is former Fulbright Lecturer in Peru and he has been an invited speaker in the USA and more than 30 other countries. In 1995, he was selected as one of the “Top 100” people in multimedia by Multimedia Producer magazine, and from 1997 - 2000, he was the editor of the Journal of Interactive Learning Research. In 2003, he received the AACE Fellowship Award from the Association for the Advancement of Computing in Education, in 2010 he was made a Fellow of the Australasian Society for Computers in Learning in Tertiary Education (ASCILITE), and in 2013 he received the Lifetime Award from the International Association for Development of the Information Society (IADIS) as well as the David H. Jonassen Excellence in Research Award by the Association for Educational Communications and Technology (AECT). His books include Interactive Learning Systems Evaluation (with John Hedberg), A Guide to Authentic E-Learning (with Jan Herrington and Ron Oliver), Conducting Educational Design Research (with Susan McKenney), and MOOCs and Open Education around the World (with Curt Bonk, Mimi Lee, and Tom Reynolds). He consults with the World Health Organization and other organizations on the development of authentic task-based e-learning, and he frequently serves as an external evaluator for educational R&D projects. He lives in Athens, Georgia with his wife, Dr. Trisha Reeves, a Professor of Social Work at The University of Georgia, and their two Westies, Button and Zipper. 


Ms. Smith is a 30-year veteran of informal learning in theater and science centers. She is Director of the E2i Creative Studio at the University of Central Florida’s Institute for Simulation and Training. Prior to UCF, she was Vice President of Exhibits and Public Programs at the Orlando Science Center, creating interactive science exhibits and general public and youth science programs. Prior to OSC, she was Executive Director of Great Explorations, The Hands On Museum in St. Petersburg, Florida, a discovery museum where diverse pavilions explored the intersection of art and science.

Ms. Smith’s research interests revolve around how dynamic interactive digital technology can create a rich environment for learning, and allow learning to accompany the learner through their lifelong journey in both the physical world and the virtual world. Her other hat at UCF is as an instructor in the School of Visual Arts and Design, charged with engaging students in capstone individual and group projects exploring their creative passions, expressing their creativity, and broadening their perspectives on interactivity.


Elizabeth Strickler is the Associate Director of Georgia State University’s Digital Arts Entertainment Lab. Through industry and university partnerships, she creates, tests and markets digital media content funded by grants and contracts. Her teaching is focused on New Media Entrepreneurship where she blends her knowledge of the media industry with design, creativity and technology to promote innovation in graduate and undergraduate student work.

Much of her own research is in new modes of media interface and production through projects like The Window Project and The Cross Stitch Project. Her group research projects involve Media Industry Studies and currently she is creating an interactive visual map of the Atlanta Media Industries and to demonstrate it's growth and change.

Recently, she had the honor of being asked to join a statewide study group to advise the the state of Georgia on the future of interactive media and television. Her documentaries, short films, and new media work have received international awards and her most recent film is currently playing on PBS’s POV 2013 series.  Before academia, she worked as a systems programmer and database administrator for multiple Internet start-up companies.  


Gil Weinberg is the founding director of the Georgia Tech Center for Music Technology, where he established the M.S. and Ph.D. programs in music technology.  He is a professor in the School of Music and an adjunct professor in the School of Interactive Computing. Weinberg's research aims at expanding musical expression, creativity, and learning through meaningful applications of technology. His research interests include robotic musicianship, new instruments for musical expression, mobile music, and sonification. During his tenure at Georgia Tech, he has published over 50 peer-reviewed papers and seven patent applications. Based on his recent inventions - a set of musical applications that allow novices to create music in expressive and intuitive manner - he is has founded a startup company - ZOOZ Mobile - whose products have been downloaded by close to two millions users. 

Weinberg's music has been featured in festivals and concerts such as Ars Electronica and SIGGRAPH, and with orchestras such as Deutsches Symphonie-Orchester Berlin, the National Irish Symphony Orchestra, and the Scottish BBC Symphony. His interactive musical installations have been presented in museums such as the Smithsonian Cooper-Hewitt Museum and the Boston Children's Museum. With his improvising robotic musicians, Haile and Shimon, he has traveled world wide, featuring dozens of concerts and presentations in festivals and conferences such as SIGGRAPH, DLD, and the World Economic Forum in Davos. Weinberg received his M.S. and Ph.D. degrees in Media Arts and Sciences from MIT and his bachelor of arts degree from the Interdisciplinary Program for Fostering Excellence in Tel Aviv University.